Category: Guerilla Criticism
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Friendslop = Friendless<<Slop>> Or: Will We Ever Lock Eyes When We Play Again?

Without humanist intent friendslop is the Ghost of Play’s Past. It is the Ghost of Play’s Present. It is the Ghost of Play Never to Come.
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It’s Dangerous to Go Alone

For Falangists to be slayed, ego must die. We are still living through a specific paradoxical, absurd and idiotic malice that inflected our discourse. If writers want to properly report on the Falangists, they should not do so in isolation.
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Zelda Breath of Time: Preparing for a Critique of Tears of the Kingdom

Spoiler: do not expect a consumer product report of Tears of the Kingdom.
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In Agreement with No Escape: Towards a Guerrilla Criticism

Oligopolies create a contradiction within the system. In this contradiction is where guerilla critics live.
