Category: Not A Review
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The Lost Crown-ZAU

Gamers and some critics haven’t come a long way since Pac-Man. Tales of Kenzera: ZAU and Prince of Persia: The Lost Crown are an attempt by developers to correct the mistakes of the past.
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Some Thoughts on Howl: A Tactical Escape into A Grim World of Living Ink

Gone are the days when I yearned to play a massive RPG. I can’t stomach the time required for these ventures. Howl with its succinct and rewarding playtime is in the ballpark of what I’m looking for now.
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Zelda Breath of Time: Preparing for a Critique of Tears of the Kingdom

Spoiler: do not expect a consumer product report of Tears of the Kingdom.
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Some Thought’s on Nintendo’s Wave Race: Blue Storm

Wave Race: Blue Storm is a sleek racing game bogged down by complexity and added systems. It has all the trappings that come with technically demanding gameplay and state-of-the-art water simulation.
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Nintendo’s Pikmin: A Brutally Cute Strategy Adventure

Pikmin it is the ultimate wargame. It manages to create a disturbing contrast present throughout the whole experience with its mix of cuteness and brutality that dictate the natural world depicted.
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Sega’s Crazy Taxi: Still Crazy After All These Years!

Sega’s Crazy Taxi celebrates the dignity of a working-class job.
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Is It a Profound Waste of Time? Thoughts on Issue One of a Magazine Inspired by Video Games

The magazine A Profound Waste of Time (APWOT), subtitled “inspired by video games” caught my attention during its Kickstarter campaign in 2016. Its title illustrates a dilemma that many serious lovers of video games experience. I knew that I had to read and write about APWOT.
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Some Thoughts on Eiyuden Chronicle: Rising

Breeze gameplay aside from the 2D side-scrolling world of Eiyuden Chronicle: Rising feels like a pillow fort designed by adults that have not forgotten what is like to have wonder.

